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Download zip video file ios swift: Tips and tricks for efficient file management



I just started learning apple swift programming for iOS coming from android. I basically can now read and manipulate swift code and also learned some common classes used in iOS swift programming but still having some confusion with the syntax and everything.




Download zip video file ios swift



Devran's and djunod's solutions are working as long as your application is in the foreground. If you switch to another application during the download, it fails. My file sizes are around 10 MB and it takes sometime to download. So I need my download function works even when the app goes into background.


Background session (URLSessionDownloadTask, URLSessionUploadTask) is a part of background transfer approach which allows you to download/upload/cache files in background mode even if app was terminated. In this case when task is done iOS wakes up it (in background) and allows make some competition block in a limited time frame. It works because the downloading task is executed on nsurlsessiond daemon process[About]


I have an array of video files that I want to download. I am using a for loop to download each of them. However when the loop runs, all the files download in parallel, which causes the app to hang, the UI to freeze, CPU use to go through the roof.


What you could do is call out to another function when a file completes downloading (i.e. totalBytesRead >= totalBytesExpectedToRead). In that function, pop the next item off your list and call the download function again with the new URL. You could make an array of all the URLs and when you need a new item, remove it from the array and pass it to the download function. Check if the array is empty and if it is, you know you are done downloading everything.


The reason you can't just use a loop as you have is that Alamofire requests are always asynchronous so after the request is made, control returns immediately and your program continues before any data is downloaded.


Double check that the downloaded file is actually getting to the location on disk that you think it is. As an example your could sanity check this with the Data APIs to load and write the file to the desired location.


I would decouple your upload routine out of the completion block of your download routine just to make it easier on yourself. Create a controlling class that instructs a Network Manager class to either download or upload a file. You could use a delegate to communicate back and forth.


The URLRequest on your upload method looks very sparse. Create a testbed project with a blank iOS app that has a known file and try to iron this out on the client side. If all looks good on your client side, make sure your server supports these actions.


For apps that use CocoaPods, the Firebase pod is deprecated in v9.0 and higher. Instead, you need to reference product pods directly in your Podfile (for example, FirebaseCore instead of Firebase/Core and FirebaseFirestore instead of Firebase/Firestore).


The latest versions of iOS make it easy to download and save Zip files to an iPhone or iPad. This is achieved thanks to the new Files app, which allows an iOS device to interact with files and data directly stored on a device, as well as to access iCloud Drive data.


To use this approach, you must have the Files app on iOS to be able to save and download zip files directly to an iPhone or iPad, as all modern releases do. If your version of iOS does not have the Files app you will need to update it to a newer version that does to use this method. Older iOS devices without Files app can use an alternative method to open zip files in iOS however, though that approach requires a third party app whereas the Files app is native and does not require any other app downloads to iOS in order to interact with zip archives.


While this allows you to download and save zip files to an iPhone or iPad, unfortunately the iOS Files app and does not include a native unzip or zip function, meaning you will still need to rely on a third party app like WinZip or Zip Viewer to be able to open and extract zip files on an iPhone or iPad. Perhaps one day iOS for the iPad and iPhone will gain native zip archive extraction technology, much like what is available in the highly productive Mac OS environment by default with zip and unzip capabilities on the Mac directly in Finder, but until (or if ever) that happens, third party tools will be required to perform these common zip archive management activities in the iOS side of things.


Remember, Files app has direct access to iCloud Drive, so if the iPhone or iPad is sharing an Apple ID and iCloud account with another device using iCloud Drive the files would be accessible from there too, like on a Mac or another iOS device.


Zip file management is not about translations or fuss as you describe, you are not translating a file from a zip file, a zip file is an archive containing other files, thus I am not sure of which you discuss Hoagie, but this is about zip files and the download of them from the internet to the iPhone, or even iPad if you like iPad, maybe iPad Pro is pro with zip files. You tell a great story Hoagie, but did you save any zip files?


Personally I find saving and working with zip files to iPhone to be cumbersome, why is there no Archive Utility on the iPhone? Is Hoagie hoping for a translation from zip files to unzipped files? I believe the fuss is about frustration with lacking Archive Utility for iOS edition? That is my best guess.


You can test this out by emailing yourself a copy of the Swift Apprentice.btkr file from the Download Materials resource. Please make sure you unzip the file before emailing it to yourself. Otherwise, both the file extension UTI and mime type will be wrong.


  • Play all files, in all formats, including exotic ones, like classic VLC media player.

  • Play MKV, multiple audio tracks (including 5.1), and subtitles tracks (including SSA!).

  • Support for network streams, including HLS, MMS or RTSP.

  • Include video filters, playback speed manipulation, and fine seeking.

  • A media library, with WiFi Uploads & Downloads, Dropbox, Google Drive, iCloud Drive, OneDrive & Box.com integration and optional passcode lock.

  • Web Interface for easy uploads and downloads to/from device.

  • Integration for bluetooth headsets and AirPlay including spatial audio for AirPods Pro and Max.

  • Full support for file servers (SMB / Windows shares, NFS, SFTP and FTP)

  • Local Network service discovery with UPnP and native support for Plex

  • On-the-fly audio and subtitles track synchronization

  • Supports iOS 9.0 or later

  • Full 64bit support on latest iPhone and latest iPad

  • Completely free, libre and open source.



Different users have different capabilities for actions they can perform in a chat room; e.g., sending a message, deleting a message, or disconnecting a user. To perform one of these actions, call perform(request:) on a connected ChatRoom, passing in an instance of one of the provided ChatRequest objects in the SDK. The supported requests are in Request.swift.


All actions that go through room.perform(request:) wait until the room receives the expected instance of a model (the type of which is associated with the request object itself) matched to the requestId of both the received model and the request object. If there is an issue with the request, ChatRoom always throws an error in the form of a ChatError. The definition of ChatError is in Error.swift.


In the snippet above, you first need to load the ScriptModule. Then, use export_opnames to return a list of operator names of the ScriptModule and its submodules. Lastly, save the result in a yaml file.


3. To run the iOS build script locally with the prepared yaml list of operators, pass in the yaml file generate from the last step into the environment variable SELECTED_OP_LIST. Also in the arguments, specify BUILD_PYTORCH_MOBILE=1 as well as the platform/architechture type. Take the arm64 build for example, the command should be:


The changes of external storage APIs in Android 11 cause some problems with thecurrent implementation. I decide to re-design this plugin with new strategy tomanage download file location. It is still in triage and discussion in thisPR. It isvery appreciated to have contribution and feedback from Flutter developer to getbetter design for the plugin.


UI is rendered on the main isolate, while download events come from thebackground isolate (in other words, code in callback is run in the backgroundisolate), so you have to handle the communication between two isolates. Forexample:


resume() will return a new taskId corresponding to a new background taskthat is created to continue the download process. You should replace the oldtaskId (that has paused status) by the new taskId to continue tracking thedownload progress.


To extract the .tar file on Mac: Browse to the .tar file you downloaded and open the file. Mac has built-in .tar support. To extract the Tar file on older Windows operating systems: You may need a third party application to open the .tar file. Note: This link is provided for your convenience and is not an endorsement of any particular third party tool. Ensure that any software you choose to download is from a trusted source.


The first thing that I want to do is to setup the local file url. In this tutorial I will show you how you can download an image and how you can save that image locally. This will work with any file type, but for now we need to setup the file path.


We have everything setup so that we can download the file, the next task that we need to do is to save the file locally. To do this, replace, Write to file from the previous sections code with the following code:


Maximize onboarding functionality, by configuring required content and pushing a single app mode profile to end-users devices. Once Onboarding completes, remove the profile to allow end users to access full device functionality. 2ff7e9595c


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